Team Trash

Scavenge. Snack. Survive!

Team Trash is a 2D Unity platformer set in a neon-drenched city and its shadowy sewer system, where players freely switch between a witty raccoon and a semi-aggressive possum on a chaotic trash-scavenging mission.

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Core Systems

🦝 Character Switching

  • Instant switching between raccoon and possum
  • Shared world state, individual health
  • Different tactical strengths and playstyles

🍕 Resource System: Trash = Ammo = Score

  • Collected trash increases highscore
  • Trash can be thrown as projectiles but reduces score
  • Health displayed as a pizza wheel (4 slices per character)

This creates constant tension between greed and safety.

🌆 Dynamic Threat Zones

  • Sewer: Rats that hop and bite, toxic water, moving and spiked platforms
  • City: Robo-cats that chase players, laser eye attacks, environmental traps
  • Boss Encounter: Giant robo-cat

🎭 Special Abilities

  • Possum: Can enter a “Possum Motel”, emerges with possum babies, and babies function as distraction grenades with narrative consequence if abandoned
  • Raccoon: Can find a strawberry power-up, visually gains a strawberry hat, and unlocks temporary unlimited projectile spam without consuming trash

Narrative Outcome System

The ending screen dynamically changes based on total trash collected, survival of characters, whether possum abandoned its babies, and the player’s greed-vs-survival balance.

Team Trash possum idle animation Team Trash pizza health icon Team Trash raccoon idle animation

Project Details

  • Engine: Unity (2D)
  • Language: C#
  • Architecture:
    • Custom player controller
    • Character state switching system (Possum/Raccoon)
    • Health & resource tracking system
    • Enemy AI (patrol / chase / ranged attack)
    • Animator Controller-driven animation states
    • Event-triggered environmental hazards

Art & Design

  • All pixel art, sprites, animation frames and UI drawn by me in Aseprite
  • Multiple tilesets (sewer & city)
  • Characters, enemies, decals
  • UI elements and health system visuals
  • Level design and pacing
Team Trash possum motel sequence