// Design Approach
Role-Based Learning Through Interaction
Complicity was designed as a comparative learning experience built around two contrasting perspectives. Participants were assigned either the Victim role, experiencing Dark Patterns firsthand, or the Exploiter role, actively configuring the same manipulative systems. Although both versions shared identical underlying mechanics, differences in framing, goals and agency created fundamentally different experiences. This approach allowed the study to examine how perspective influences the understanding of manipulative design.
Translating Dark Patterns into Gameplay
Three established Dark Patterns were adapted into interactive gameplay scenarios:
- Confirmshaming – using guilt-inducing language to influence decisions
- Sneak into Basket – adding unwanted items or options without explicit consent
- Roach Motel – making subscriptions easy to enter but difficult to leave
Each pattern appeared in both roles through mirrored tasks, allowing participants to either encounter or deploy the same underlying design strategy.
Balancing Research and Engagement
The project combines user experience research with game design
principles. To maintain engagement while discussing potentially
frustrating interactions, Dark Patterns were embedded in playful
and exaggerated scenarios rather than realistic commercial
environments.
A lighthearted visual style, fictional companies and
humorous narrative framing were used to support reflection without
overwhelming players with repetitive or frustrating interactions.