Chilled to the Bone
Story-driven UE5 VR horror prototype focused on atmosphere, narrative, and environmental exploration.
Game Info
"Chilled to the Bone" is a first-person VR prototype that places the player in a dark,
snow-covered forest in North America.
As the female protagonist, you awaken with no
memory
and explore the environment to uncover clues and gradually reconstruct your lost past.
An inner monologue reveals the story step by step, while intuitive VR controls and interactive objects drive exploration. The experience focuses on atmosphere, environmental storytelling, and suspense-driven discovery.
Atmospheric Storytelling
The core of the game is its "memory trigger" system. By interacting with objects like blood-stained polaroids or exploring specific locations, players activate audio monologues that simulate the protagonist’s returning consciousness. To heighten the tension, I implemented a dynamic "Heartbeat" audio system and visual distortion effects that intensify as the mystery becomes clearer.